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Old Nov 06, 2006, 09:33 AM // 09:33   #1
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Default Feeling the pinch from skill trainers?

I did a quick look around and didn't find anything else really related to this. This may be more since I am a PvP player, and the faster I can unlock stuff the better. So with that in mind here is my point.

1k to buy a skill from skill trainers is getting to be quite steep. I PvE a bit; however, I don't have a lot of gold. Nearly all of the money I have goes to the skill trainers. Personally, I feel like 1k per skill is too expensive for me to keep up. Anyone else encountering the same problem that I am? Is their some other way to deal with it that I am missing?

I just think that before the skill trainer change was made, skills were quite the bargain; however, now the game contains a TON of skills. Getting UAX (or close to it) through PvE requires too much gold for it to be possible for me. PvPing my way to UAX is just going to be a long haul. I like the way that ANet increased the speed at which skill points are aquired, but I am finding that I no longer use the majority of my skill points simply because I cannot afford to.

Cliff's Notes: Skill trainers are too expensive now at 1k per skill, anyone else agree. If so do you think ANet can/should fix it and how can they do so?
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Old Nov 06, 2006, 09:44 AM // 09:44   #2
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You don't have to unlock every skill; if you do want to you should be prepaired to pay for it. If you just want to unlock them for use in PvP; there's always the newly introduced PvP editions.
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Old Nov 06, 2006, 09:49 AM // 09:49   #3
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You have spent 1000 of 1113 skill points you have earned.

And I'm still thankful for the 1k cap. I don't like it (that's a million gold gone there!) but it was worse before...
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Old Nov 06, 2006, 09:51 AM // 09:51   #4
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Hm, i thought he new hero skillpoints allowed you to unlock skills as well without costing you anything.

/edit:
Ack to the cap on the costs of skills.
My skills were allready up to 4plat a piece when they introduced the cap.
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Old Nov 06, 2006, 09:55 AM // 09:55   #5
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/agree.

Skills in PvE are way too expensive. Skill points are meaningless, I have scores of unspent points on all my characters, but no money to cash in on them. I really liked the Prophecies system of a significant fraction of skills being given as quest rewards, with the ability to buy additional skills from trainers. Factions, and now Nightfall, are bleeding me dry. I'm sure some amount of semi-casual farming is sufficient to make the cash required, but I absolutely abhor farming.
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Old Nov 06, 2006, 10:23 AM // 10:23   #6
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What I hate about the skill trainers especially in nightfall are often the lack of skills on offer. I had to take my ele all the way to vabbi just to get stoneflesh aura.
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Old Nov 06, 2006, 10:38 AM // 10:38   #7
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I wouldn't mind buying skills if I only had one character to buy for, or if buying for one character, gave it to all my characters. But as it is, I'm spending wayy too much on all my characters. Yeesh, I already have to buy weapons and armor... but skills, too? Ouch.
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Old Nov 06, 2006, 10:47 AM // 10:47   #8
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Moneysink.
End of story
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Old Nov 06, 2006, 10:58 AM // 10:58   #9
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Quote:
Originally Posted by Emik
Moneysink.
End of story
It is, and it shouldn't be. Money sinks should be purely cosmetic. Skills are what this game is all about. Yeah, you can "make do" with a minimal amount of skills, making only one or two builds. But where is the fun in using the same set of skills over and over again? The game offers hundreds of skills to choose from, but what, unless we wish to sink a ton of money into it, we're only going to experience a handful?
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Old Nov 06, 2006, 11:09 AM // 11:09   #10
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And you can?
Quests now give you money and Tradeitems as well. Instead of giving you a skill you might not want they give you the money to buy the skill you need. Besides going out of the outpost and killing things, even with a full team, nets you so many plats that you can easily buy 6 or 7 skills. I don't see a problem there.

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
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Old Nov 06, 2006, 11:14 AM // 11:14   #11
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Quote:
Originally Posted by Amity and Truth
And you can?
Quests now give you money and Tradeitems as well. Instead of giving you a skill you might not want they give you the money to buy the skill you need. Besides going out of the outpost and killing things, even with a full team, nets you so many plats that you can easily buy 6 or 7 skills. I don't see a problem there.

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
Then again, I never said I liked the way Prophecies did it either. My point is, we shouldn't have to pay for skills, or we should only have to pay for skills once - across all characters. Forget skill quests, forget 250 gold quests.

Besides, I may get enough plat to buy 6 or 7 skills halfway through the game. Between skills, upgrading armor, insignias, runes, items - yes, it's a pain. I'm saying of all those things, skills should be the least burden - and most of all not a gold sink.

EDIT: Not to mention there's two other chapters out there, with plenty more skills to go through. With more than one character, all that added up is a lot more than a few measily plat like you make it seem to be.
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Old Nov 06, 2006, 11:18 AM // 11:18   #12
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Quote:
Originally Posted by Amity and Truth

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
Speaking as someone who has a hard time breaking 15k just to get his characters their minimal requirnments, I'd have to kindly ask you to take that statement back. 1 plat is a hell of a lot to ride out on. For me, and a lot of other people i know, anyway.
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Old Nov 06, 2006, 11:31 AM // 11:31   #13
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1k does add up but ive been learned to use the Hero Skill trainers in NF
(that cost *zero* gold)

your character is able to use the skill too
http://gw.gamewikis.org/wiki/Hero_sk...iner_locations

they only have limited selection of skills and may not even have any skills for you (if you already know the skills they offer) but they do help
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Old Nov 06, 2006, 11:31 AM // 11:31   #14
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Quote:
Originally Posted by angshuman
/agree.

Skills in PvE are way too expensive. Skill points are meaningless, I have scores of unspent points on all my characters, but no money to cash in on them. I really liked the Prophecies system of a significant fraction of skills being given as quest rewards, with the ability to buy additional skills from trainers. Factions, and now Nightfall, are bleeding me dry. I'm sure some amount of semi-casual farming is sufficient to make the cash required, but I absolutely abhor farming.
/Ageed
~DA
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Old Nov 06, 2006, 12:08 PM // 12:08   #15
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I agree, especially with the missions offering skills.. that definatly needs to be revived.

I also think that the amount of Gold you get as quest reward should be significantly increased!.. I mean, how far does 200 gold get you?

The Quartermasters is a very good idea! it does save you alot of money, I tend to spend them on salvage kits etc.. so I think the idea is to encourage you to do the quests, and in those quests very often your picking up materials etc..

Again, cost saving is very good, but yes.. the cost of all the new skills is daunting, but still, I think its just about acceptable and does give you a challenge, something to do and keeps me more involved
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Old Nov 06, 2006, 12:11 PM // 12:11   #16
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Quote:
Originally Posted by Sidra
Speaking as someone who has a hard time breaking 15k just to get his characters their minimal requirnments, I'd have to kindly ask you to take that statement back. 1 plat is a hell of a lot to ride out on. For me, and a lot of other people i know, anyway.
I won't.
Simply because i've experienced otherwise. Completing the NF Storyline and doing a few quests here and there netted me 20 Plat. Going back and doing masters for every quest got me another 12 Plat. Going out and exploring a bit as well as do the remaining quests got me 40 Plat.
Just normal playing, enjoying the game and doing whatever i felt like. The problem is that for some reason people refuse to play the game. You don't even have to farm you know? Just play the game normally and you've got more money than you ever need. 1 Plat is not much, it's nothing if you can get a manifold of that by just playing the game.
You don't need the best equipment right away, back in the prophecies days i was driving with a 53 AL Armor until the Ring of Fire and it was allright. And if you need a skill, well just go out, explore a bit, enjoy the game. And all of a sudden you've got enough money to buy 10 skills. No farming included.
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Old Nov 06, 2006, 12:11 PM // 12:11   #17
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I still prefer the prophesies way, where you got skills for quests. Factions and Nigthfall give money, only problem I'm having with my Paragon is that I lack the skillpoints, which has been resolved now that I got some more missions + bonus.
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Old Nov 06, 2006, 12:33 PM // 12:33   #18
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/not signed

I think 1k per skill is fine.

I'm a casual PvE player, not a hardcore farmer, and I find it easy to make 1k playing normally (exploring/questing, not farming).

If you don't have the money for skills, stop spending it on things that are only needed for prestige. You can get perfect or near perfect max stats armor and weapons from collectors and crafters. Settle for these. Stop going for the l33t high-end stuff.

You don't need that 15k armor, dyed black. The 1.5k version has the same stats. The collector version comes close, and it's more or less free. You also don't need that 15^50 20/20 Crystalline Sword. A 14^50 20/19 Long Sword will do fine, and it's available very cheap.

Skills are basically the only thing that you must spend money on. So save some money for them.

No, wait. Scrap that. Even skills isn't something that you must spend your money on. You don't need UAS with 200+ skill per profession. A good player is able to perform reasonably well with a very basic skillset, which is basically available for free, as quest reward, in any campaign.

I think the Factions/Nightfall system is better than the Prophecies system because it is much more flexible. People always complain about the lack of "free" quest reward skills in Factions/Nightfall, but they fail to see that you got a lot more skill points and gold instead. I'd rather get 1 skill point and 1k than 1 free skill, because then I have the choice which skill I need for my build! Have you ever tried to make a hammer warrior with the quest reward skills from Prophecies? Or an elementalist other than a pyromancer? Then you know what I mean.
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Old Nov 06, 2006, 12:49 PM // 12:49   #19
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1k is nothing, that can be made just cearing a map full of its baddies. Maybe even half the map...

But since Prophecies still has skills as quest rewards it gives it more reason for starting a new character there.

As for Nightfall and Factions with the new classes, well yeah it kind of blows, but agian I don't see 1k being alot of money.
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Old Nov 06, 2006, 12:59 PM // 12:59   #20
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/disagree

1k per skill is nothing, you make more money picking up random drops and selling to the trader. Now if you want ALL skills unlocked on ALL characters, fine, you'll fork out a few million, but then, there is absolutely no need to do that from a gaming perspective. If you just get the skills you need for your builds, you pay a lot less.

And as a PvPer: With the new doubled (actually doubled for the second time now, or is it even third?) faction in PvP, you should not have any problems unlocking.

- Xeeron
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